A grading philosophy

Grading seeks to measure:

We consider these core design skills:

The Booklet

The Passion+Skills booklet gives us a set of rubrics; tangible examples to describe performance.

The rubrics are a way of assigning numbers to the level of sophistication and effort you put into the process. For example: attending class, gathering the research, using the design tools to a high level, and producing the final products.

These rubrics are similar to what you will encounter when you have a job and supervisors. It will be used to document your performance and the value you add to the organization. It will be the justification for decisions regarding promotions, pay level, or keeping your job.

The Learning

David Letterman introduced his "Stupid Human Tricks" segments with this disclaimer: "Remember, this is not a competition, it is only an exhibition -- please, no wagering."

Everyone has a different set of aptitudes and experiences. I don't view learning as a competition.

I expect many levels of experience with computers and software. People have varied backgrounds regarding design, creative activity, critical thinking, working in businesses and groups, etc.

Grades can measure the quantity of skills and knowledge, and the completion of tasks.
They can also measure effort, personal improvement and acquisition of new skills.

The course grading will reflect your development of learning habits, manipulating tools, critical thinking, intuitive thinking or creativity, attendance, and communication and cooperation. We hope to expand your world view and industry awareness as well.

I prefer to use the number system in the Passion+Skills booklet as a portion of the grade.

There will be a number of class activities and exercises intended to promote thinking, learning habits, business skills, etc. These will also be part of the grade.

I am going to use a 70/30 weighting of the Passion+Skills rubrics, combined with the completion of our exercises, activities, and quizzes.